

And i would make get over it, but i am making videos for my youtube community and i cannot record with such crazy loud wheel, because the mic will pick the noise and the sound is bad even after heavy editing. Even with racing with headset on, i hear the wheel more than the game. After few minutes of racing with FFB on 70 or higher or after like 30-40 minutes with FFB set to 60 or lower the fan goes crazy and is loud as jet plane (if it is the fan, which i think it is). Not the FFB or the wheel turning like with some other wheels but the fan. This wheel is probably good with right FFB setup, but it is extremely loud. The game itself just has a very banal, uninspired physics model, and seemingly no amount of subsequent patching can solve this for them.I've been using my old Logitech MOMO wheel for a very long time and it died so i thought it really is time to get something new and better and after long though i decided to go with T300RS with T3PA-Pro pedals. Mind you, even with these details back the FFB is still mediocre compared to rF2, AMS 2 and BeamNG. I don't know what's going on under the hood of that FFB engine, but it's not an elegant piece of work.įrom there you can actually dial the settings in a meaningful way. You have to exit to the menu then go back in. Mind you, it won't actually work if you just do it in-game then try.

I set it to 222Hz, left the game, came back in, and it started showing actual surface detail.
#Dirt 4 ffb settings update
Turns out the setting that 'fixed' it was the FFB Update Frequency. Something is better than nothing, right? Well, I immediately started driving better even though the constant vibration was overbearing. I set the recommended Fanatec settings on my wheel, and experimented with every conceivable permutation of settings until at one point I started getting all this oscillation and noise just going down straights. That 'doughy' feeling you describe is present, and surface detail compared to games like rF 2, AMS 2, BeamNG is practically nonexistent. I thought the DD1 would change this, but it didn't at all. We originally thought it was an issue with the T500RS specifically, and in various ways they made it more manageable in subsequent versions, but the FFB in this game never got any better than marginally mediocre. I know exactly what you're referring to here.ĪCC has had a tendency toward this super high 'damped' feel, with very little surface detail protruding through it since the beginning. I've been playing ACC since the first early-access release on a T500RS, and recently upgraded to a DD1. I love that feeling when I get it right.Į.g. The most satisfying is when you "surf" the max grip wave through a corner, like braking before the corner hard, slight trail braking and then release the brake into the corner and the car goes round like on rails. Merc loses front end grip faster, but the transition to grip/no grip is more pronounced. My impression (subjective!) was that the Bentley is generally easier to drive fast but less communicative through the front axle. Yesterday I test drove the Bentley against the Merc in Misano. More pronounced in Optimum track driven in anger with 2-3 lap old tyres, less to no feel on wet/green and/or brand new or really old tyres. Depends on car/tyres and speed of course. When cornering I can clearly feel the build-up to max grip and the drop after. Say on Zandvoort (Rob Slotemaker-Bocht) or Zolder (Butte). I set my FFB at 40% / 10 Nm (driver) and 100% ingame so that I have to fight the wheel a bit. P.S.: I could post my SC2 settings if that helps!Ĭlick to expand.Sure, will do when I get home. The overall amount of FFB strength feels okay though.Ĭould you please do me a favor and share your setting in the DD1 / DD 2?Įspecially interesting if you managed to dial those things out / in. But it feels less responsive / too meaty with less fidelity somehow. Secondly the wheel feels very heavy in a wrong way, where it feels like. Not talking overly pronounced as it was in AC with the understeer setting activated, but just enough to feel when you loose grip. Makes it hard to "feel" the tyre properly. With the SimuCube I get a lot clearer feedback from when I loose grip mid corner while I overdriving the car, it is far less pronounced on the DD1 no matter which setting I tried to change.
